CHINA-BASED · GLOBALLY MINDED

Talent is only
the beginning.

Esports education is our foundation. Structured coaching, healthy routines, continued learning and technology help us build a fuller pathway for players.

STUDFARM ESPORTSINVESTOR & PARTNER OVERVIEW / 2026
Architectural concept of the proposed StudFarm Esports reception in BeijingExplore the center
01 / BEIJING VISIONCenter design concept

Passion needs
a professional path.

Help Chinese esports talent grow in a professional setting, with meaningful options beyond competition.

Our teaching experience is the starting point. Online coaching serves players seeking better skills and higher ranks. The planned Beijing center brings youth training on site for capable players pursuing a competitive career. Education remains our primary business and revenue focus.

TWO LEARNER PATHWAYS

Online · improve your game

Classes, individual coaching and team review for recreational players. A professional career does not need to be the goal.

Offline · develop as a competitor

A planned pathway for high-level players with competitive ambitions: frequent coach observation, team practice and coordinated study and recovery.

600+Historical paying learners*
3Teaching formats delivered
CS2Focus of the proposed overseas pilot

*Historical cumulative total reported in the October 2026 business plan.

Every training cycle
should show progress.

A proposed standard that connects practice to a clear development plan. Explore the four steps.

START WITH A BASELINE

Understand the player
before setting the plan.

Match review and structured drills establish the player's starting point, so coaching can focus on the skills that need attention.

INTENDED OUTPUTAn individual baseline assessment

A place to build
better players.

PLANNED · NOT YET OPERATIONAL

The planned Shougang Park center brings our youth training into a shared environment: closer coach observation, team practice, daily routines, study time and family reviews.

~400 m²Planned training space
20–25Planned learner capacity
10–15Initial paid-seat target
DESIGNED AROUND THE PLAYER

Train. Connect. Develop.

A look at how the proposed spaces could support the learning experience.

Design concept of the proposed Beijing center: Small-group training

Focused training

Small-group rooms and team setups are envisioned for coached practice, individual attention and shared review.

Design concept of the proposed Beijing center: Community lounge

Room to connect

The lounge and shared tables create space for breaks, player conversations and a sense of community between sessions.

Design concept of the proposed Beijing center: Consultation room

Beyond the session

Consultation and team workspaces are planned to support learning discussions, program coordination and day-to-day operations.

CORE BUSINESS

Paid coaching
and development.

Teaching remains the main revenue focus: online coaching, camps and planned offline development. Data tools first support our coaches. Institutional subscriptions, licensing and partner programs require later validation.

Train seriously.
Keep the future open.

The planned offline program supports the person alongside competitive development. These services will be built and verified as the center launches.

01

Healthy training routines

Record sleep timing, practice load, self-reported fatigue and coach observations. Optional wearables support daily records, alongside meals, exercise and recovery.

02

Education alongside esports

English communication, protected study time and qualified education support. Explore further study, international pathways and eligible 2+2 programs after checking providers and admission requirements.

03

Competitive and career options

Explore domestic or overseas club trials for players who are ready. If the competitive route changes, assess further education and roles in coaching, content and event operations.

Better evidence.
Better coaching decisions.

Develop technology in stages around real teaching needs. Coaches remain responsible for interpretation, feedback and development decisions.

  1. 01
    FIRST · PRACTICAL BASELINE

    Training and routine records

    Begin with coach logs, player feedback and optional wearable sleep and recovery estimates. Build consistent daily records before complex automation.

  2. 02
    NEXT · CS2 TOOL PILOT

    AI analyst and coaching assistant

    Use CS2 demos to identify events, connect observations to replay evidence and draft training priorities. Coaches correct and approve the output.

  3. 03
    LATER · SMALL RESEARCH STUDIES

    Synchronized performance evidence

    Align footage, eye tracking and mouse/keyboard inputs. With research partners, explore muscle activity and EEG where they add repeatable information. Small studies may overlap with AI work once the team and protocol are ready.

  4. 04
    LONG TERM · EXTERNAL VALIDATION

    Capability profiles and learning potential

    Separate current skill, previous practice and response to new training. Include less experienced players and test whether results predict improvement in independent cohorts.

A clearer language
for player development.

Distinguish what a player can do today, what practice has taught them and how they respond to further training.

Current performance

Execution, decisions and consistency in a defined game and task.

Training history

Hours played, coaching exposure, role experience and task familiarity.

Learning response

Progress under comparable training, repeatability and transfer to new tasks.

One title at a time

CS2 first; evaluate VALORANT and Delta Force as demand and coaching capacity allow. Mobile titles, such as Honor of Kings, need separate input tests and methods. Platform cooperation is a future possibility, not an established agreement.

Contribute to assessment standards

Build internal levels for common skills, game-specific execution and roles. Seek validation with clubs and researchers, and ultimately contribute evidence to assessment and development standards across esports.

Start with a pilot.
Earn the next step.

We welcome conversations with operating partners and investors beyond China.

The current deck proposes a Saudi pilot. Other markets can be explored with the right local partner, a defined scope and viable delivery economics.

Discuss a partnership
PROPOSED SAUDI PILOT90 days
Participants
10–20 adult CS2 players
StudFarm's role
Curriculum, coach onboarding, replay review and player reports
Local partner's role
Recruitment, venue, equipment and on-site delivery
Next decision
Review delivery costs, completion and demand for another cohort

Fund the next
stage of delivery.

Seeking an early-stage investor or strategic partner to launch the Beijing education model, build training records and validate the first coaching tools. Teaching and technology milestones will be measured separately.

PROPOSED SEED ROUNDRMB 3–5mApprox. US$0.4–0.7m*
Read the full deck (English)

Planned use of funds

Site launch & first paid cohorts35%
Training data & coaching tools25%
Curriculum, coaches & study support20%
Content & customer acquisition10%
Team, legal & administration10%

*USD equivalent estimated at US$1 = RMB 7.2.

FIRST 12 MONTHS AFTER FINANCING

Validate before expanding.

  1. 01–03MONTHS

    Prepare & launch

    Prepare the site and first paid cohort. Establish manual progress reports, routine records and education-support arrangements.

  2. 03–06MONTHS

    Measure delivery

    Target 10–15 monthly learners. Pilot a coach-reviewed CS2 assistant and measure accuracy, corrections and time saved.

  3. 06–12MONTHS

    Review the evidence

    Target 30–50 reports and 10–15 cases. Review renewal and teaching economics; test a small gaze/input study if resources allow.

Let's build a
stronger pathway.

For education partnerships, investment, coaching technology research and scoped overseas pilots.

YOUR CONTACT

Rundong Zhao

Co-founder · StudFarm Esports

+86 136 8355 1382
WeChat 13683551382